Features
Table of Content
Table of Content
Table of Content
Goal · Boss Fight
Growth Objective
The Growth Objective module is where you set clear targets for your habits. Instead of only repeating daily habits, you can decide on bigger goals such as:
“Exercise at least 15 times before December.”
“Read 10 books this year.”
When you complete these objectives, your character will be rewarded with EXP, Coins, and Skill EXP.
Growth Objectives are divided into two parts: Growth and Battle. You can switch between them using the tabs at the top of the module.

Growth
This section is designed for good habits you want to strengthen.
Click New Page and select the habit you want to target in the Good Habit field.
Choose a specific skill in the Related Skill field. When the objective is completed, this skill will receive EXP. If the objective does not belong to any skill, you may create a new one or leave the field blank.
Enter the reward values in the Coins Earn and EXP Earn fields. These are the rewards your character and skill will receive when the objective is completed.
Select the Start Date and End Date of the objective. The system will show a progress bar in the Time Remaining field.
Enter the required number of times you want to perform the habit in the Target Number field.
When the End Date arrives, the Result Field will display the outcome.
If the Current Number is equal to or greater than the Target Number, the result is Success.
If the Current Number is lower, the result is Failure.
No matter the outcome, click [Claim · Close] button to finish. The system will automatically calculate and apply the result.
Once closed, the objective is archived, and the result record will appear in your Activity Log.
Battle(For Bad Habits)
The Battle Objective works the same way as the Growth Objective, but with the opposite logic. Instead of aiming for higher numbers, you want to keep the number as low as possible.
Growth Objective = more good habits, the better.
Battle Objective = fewer bad habits, the better.
Click New Page, select the bad habit in the Bad Habit Field, and leave the Good Habit field empty.
Enter the maximum number of times you allow yourself to perform this bad habit in the Target Number field.
Example: “DO NOT smoke more than 5 times this month.”When the End Date arrives, if your Current Number (the number of times you performed the bad habit) is less than the Target Number, the result is a success.

Personal Objective
A Personal Objective is for bigger life goals that are not just habits. For example:
“Lose 5 kilograms in 90 days.”
“Save $1,000 by the end of the year.”
These goals are managed in the Stage · P.A.R.A. module, where you can plan out clear steps, resources, and milestones.
The way you use a Personal Objective is the same as how you manage Projects inside P.A.R.A. Dashboard.
If you want to add detailed steps or resources to support your Personal Goal, you can find instructions in the Stage · P.A.R.A. resource page.
S.M.A.R.T. Diagnosis Tool
Sometimes people create goals that are vague or unrealistic. The S.M.A.R.T. Diagnosis Tool helps you design goals that are clear, realistic, and achievable.
Before getting started, if you are not sure what S.M.A.R.T. goals are, you can read this document:S.M.A.R.T. Diagnosis Tool
Click New Diagnosis to create a S.M.A.R.T. Report.
A form will appear with guiding questions. Fill in the form carefully. It will help you think deeply and make sure your goal is realistic.
After finishing the form, the new report will appear in the Diagnosis Tab.
If you decide this goal is worth pursuing, click Create Tracker for this Goal button.
The system will automatically create a Goal based on this report.
The S.M.A.R.T. Report will be attached to the new Goal Tracker.

Once the Goal Tracker is created, you can manage it by:
Adding a Start Date and End Date.
Setting Status, Area, or Related Skill.
Adding EXP and Coin rewards.
You can find all your goals in the Personal Objective section or in the Stage P.A.R.A. Goals section. If you want to add actionable steps, attach resources, or manage details, go to the Stage P.A.R.A. Resource Page for guidance.
(View from Goal · Boss Fight > Personal Objective section)

(View from Stage · P.A.R.A. > Goals section)

Growth Objective
The Growth Objective module is where you set clear targets for your habits. Instead of only repeating daily habits, you can decide on bigger goals such as:
“Exercise at least 15 times before December.”
“Read 10 books this year.”
When you complete these objectives, your character will be rewarded with EXP, Coins, and Skill EXP.
Growth Objectives are divided into two parts: Growth and Battle. You can switch between them using the tabs at the top of the module.

Growth
This section is designed for good habits you want to strengthen.
Click New Page and select the habit you want to target in the Good Habit field.
Choose a specific skill in the Related Skill field. When the objective is completed, this skill will receive EXP. If the objective does not belong to any skill, you may create a new one or leave the field blank.
Enter the reward values in the Coins Earn and EXP Earn fields. These are the rewards your character and skill will receive when the objective is completed.
Select the Start Date and End Date of the objective. The system will show a progress bar in the Time Remaining field.
Enter the required number of times you want to perform the habit in the Target Number field.
When the End Date arrives, the Result Field will display the outcome.
If the Current Number is equal to or greater than the Target Number, the result is Success.
If the Current Number is lower, the result is Failure.
No matter the outcome, click [Claim · Close] button to finish. The system will automatically calculate and apply the result.
Once closed, the objective is archived, and the result record will appear in your Activity Log.
Battle(For Bad Habits)
The Battle Objective works the same way as the Growth Objective, but with the opposite logic. Instead of aiming for higher numbers, you want to keep the number as low as possible.
Growth Objective = more good habits, the better.
Battle Objective = fewer bad habits, the better.
Click New Page, select the bad habit in the Bad Habit Field, and leave the Good Habit field empty.
Enter the maximum number of times you allow yourself to perform this bad habit in the Target Number field.
Example: “DO NOT smoke more than 5 times this month.”When the End Date arrives, if your Current Number (the number of times you performed the bad habit) is less than the Target Number, the result is a success.

Personal Objective
A Personal Objective is for bigger life goals that are not just habits. For example:
“Lose 5 kilograms in 90 days.”
“Save $1,000 by the end of the year.”
These goals are managed in the Stage · P.A.R.A. module, where you can plan out clear steps, resources, and milestones.
The way you use a Personal Objective is the same as how you manage Projects inside P.A.R.A. Dashboard.
If you want to add detailed steps or resources to support your Personal Goal, you can find instructions in the Stage · P.A.R.A. resource page.
S.M.A.R.T. Diagnosis Tool
Sometimes people create goals that are vague or unrealistic. The S.M.A.R.T. Diagnosis Tool helps you design goals that are clear, realistic, and achievable.
Before getting started, if you are not sure what S.M.A.R.T. goals are, you can read this document:S.M.A.R.T. Diagnosis Tool
Click New Diagnosis to create a S.M.A.R.T. Report.
A form will appear with guiding questions. Fill in the form carefully. It will help you think deeply and make sure your goal is realistic.
After finishing the form, the new report will appear in the Diagnosis Tab.
If you decide this goal is worth pursuing, click Create Tracker for this Goal button.
The system will automatically create a Goal based on this report.
The S.M.A.R.T. Report will be attached to the new Goal Tracker.

Once the Goal Tracker is created, you can manage it by:
Adding a Start Date and End Date.
Setting Status, Area, or Related Skill.
Adding EXP and Coin rewards.
You can find all your goals in the Personal Objective section or in the Stage P.A.R.A. Goals section. If you want to add actionable steps, attach resources, or manage details, go to the Stage P.A.R.A. Resource Page for guidance.
(View from Goal · Boss Fight > Personal Objective section)

(View from Stage · P.A.R.A. > Goals section)

Growth Objective
The Growth Objective module is where you set clear targets for your habits. Instead of only repeating daily habits, you can decide on bigger goals such as:
“Exercise at least 15 times before December.”
“Read 10 books this year.”
When you complete these objectives, your character will be rewarded with EXP, Coins, and Skill EXP.
Growth Objectives are divided into two parts: Growth and Battle. You can switch between them using the tabs at the top of the module.

Growth
This section is designed for good habits you want to strengthen.
Click New Page and select the habit you want to target in the Good Habit field.
Choose a specific skill in the Related Skill field. When the objective is completed, this skill will receive EXP. If the objective does not belong to any skill, you may create a new one or leave the field blank.
Enter the reward values in the Coins Earn and EXP Earn fields. These are the rewards your character and skill will receive when the objective is completed.
Select the Start Date and End Date of the objective. The system will show a progress bar in the Time Remaining field.
Enter the required number of times you want to perform the habit in the Target Number field.
When the End Date arrives, the Result Field will display the outcome.
If the Current Number is equal to or greater than the Target Number, the result is Success.
If the Current Number is lower, the result is Failure.
No matter the outcome, click [Claim · Close] button to finish. The system will automatically calculate and apply the result.
Once closed, the objective is archived, and the result record will appear in your Activity Log.
Battle(For Bad Habits)
The Battle Objective works the same way as the Growth Objective, but with the opposite logic. Instead of aiming for higher numbers, you want to keep the number as low as possible.
Growth Objective = more good habits, the better.
Battle Objective = fewer bad habits, the better.
Click New Page, select the bad habit in the Bad Habit Field, and leave the Good Habit field empty.
Enter the maximum number of times you allow yourself to perform this bad habit in the Target Number field.
Example: “DO NOT smoke more than 5 times this month.”When the End Date arrives, if your Current Number (the number of times you performed the bad habit) is less than the Target Number, the result is a success.

Personal Objective
A Personal Objective is for bigger life goals that are not just habits. For example:
“Lose 5 kilograms in 90 days.”
“Save $1,000 by the end of the year.”
These goals are managed in the Stage · P.A.R.A. module, where you can plan out clear steps, resources, and milestones.
The way you use a Personal Objective is the same as how you manage Projects inside P.A.R.A. Dashboard.
If you want to add detailed steps or resources to support your Personal Goal, you can find instructions in the Stage · P.A.R.A. resource page.
S.M.A.R.T. Diagnosis Tool
Sometimes people create goals that are vague or unrealistic. The S.M.A.R.T. Diagnosis Tool helps you design goals that are clear, realistic, and achievable.
Before getting started, if you are not sure what S.M.A.R.T. goals are, you can read this document:S.M.A.R.T. Diagnosis Tool
Click New Diagnosis to create a S.M.A.R.T. Report.
A form will appear with guiding questions. Fill in the form carefully. It will help you think deeply and make sure your goal is realistic.
After finishing the form, the new report will appear in the Diagnosis Tab.
If you decide this goal is worth pursuing, click Create Tracker for this Goal button.
The system will automatically create a Goal based on this report.
The S.M.A.R.T. Report will be attached to the new Goal Tracker.

Once the Goal Tracker is created, you can manage it by:
Adding a Start Date and End Date.
Setting Status, Area, or Related Skill.
Adding EXP and Coin rewards.
You can find all your goals in the Personal Objective section or in the Stage P.A.R.A. Goals section. If you want to add actionable steps, attach resources, or manage details, go to the Stage P.A.R.A. Resource Page for guidance.
(View from Goal · Boss Fight > Personal Objective section)

(View from Stage · P.A.R.A. > Goals section)

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